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HOME > J Educ Eval Health Prof > Volume 21; 2024 > Article
Review Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis
Hyun Kyoung Kim*orcid

DOI: https://doi.org/10.3352/jeehp.2024.21.10
Published online: April 11, 2024

Department of Nursing, Kongju National University, Gongju, Korea

*Corresponding email:  hkk@kongju.ac.kr

Editor: Sun Huh, Hallym University, Korea

• Received: 5 March 2024   • Accepted: 4 April 2024
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This study conducted a conceptual analysis of gamification in healthcare utilizing Rogers’ evolutionary concept analysis methodology to identify its attributes and provide a method for its applications in the healthcare field. Gamification has recently been used as a health intervention and education method, but the concept is used inconsistently and confusingly. A literature review was conducted to derive definitions, surrogate terms, antecedents, influencing factors, attributes (characteristics with dimensions and features), related concepts, consequences, implications, and hypotheses from various academic fields. A total of 56 journal articles in English and Korean, published between August 2 and August 7, 2023, were extracted from databases such as PubMed Central, the Institute of Electrical and Electronics Engineers, the Association for Computing Machinery Digital Library, the Research Information Sharing Service, and the Korean Studies Information Service System, using the keywords “gamification” and “healthcare.” These articles were then analyzed. Gamification in healthcare is defined as the application of game elements in health-related contexts to improve health outcomes. The attributes of this concept were categorized into 2 main areas: attraction and achievement. These categories encompass various strategies for synchronization, enjoyable engagement, visual rewards, and goal-reinforcing frames. Through a multidisciplinary analysis of the concept’s attributes and influencing factors, this paper provides practical strategies for implementing gamification in health interventions. When developing a gamification strategy, healthcare providers can reference this analysis to ensure the game elements are used both appropriately and effectively.

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JEEHP : Journal of Educational Evaluation for Health Professions