PublisherDOIYearVolumeIssuePageTitleAuthor(s)Link
Journal of Pediatric Health Care10.1016/j.pedhc.2011.03.01120132713-12Introduction of Active Video Gaming Into the Middle School Curriculum as a School-Based Childhood Obesity InterventionMargaret Quinnhttps://api.elsevier.com/content/article/PII:S0891524511001313?httpAccept=text/xml, https://api.elsevier.com/content/article/PII:S0891524511001313?httpAccept=text/plain
Neo-Simulation and Gaming Toward Active Learning10.1007/978-981-13-8039-6_222019237-245Gaming Simulation as a Tool of Problem-Based Learning for University Disaster EducationYusuke Toyoda, Hidehiko Kanegaehttp://link.springer.com/content/pdf/10.1007/978-981-13-8039-6_22
Neo-Simulation and Gaming Toward Active Learning10.1007/978-981-13-8039-6_412019435-442Developing a Cohesive Active Learning Approach by Integrating Theoretical Case Studies and Practical Problem-Based Learning PrinciplesFrancis X. Otienohttp://link.springer.com/content/pdf/10.1007/978-981-13-8039-6_41
Neo-Simulation and Gaming Toward Active Learning10.1007/978-981-13-8039-6_342019365-373For Gaming-Based Consensus Building: Problem Formulation of Snowfall Disaster Mitigation in a Japanese Rural AreaSatoru Ono, Michinori Kimurahttp://link.springer.com/content/pdf/10.1007/978-981-13-8039-6_34
The Journal of Clinical Education in Physical Therapy10.52214/jcept.v4.853720224Doctor of Physical Therapy students’ clinical reasoning readiness and confidence treating with telehealth: a United States surveyDerrick F. Campbell, Jean-Michel Brismée, Brad Allen, Troy L. Hooper, Manuel A. Domenech, Kathleen J. Manellahttps://journals.library.columbia.edu/index.php/jcept/article/download/8537/4952, https://journals.library.columbia.edu/index.php/jcept/article/download/8537/4949, https://journals.library.columbia.edu/index.php/jcept/article/download/8537/4950, https://journals.library.columbia.edu/index.php/jcept/article/download/8537/4951, https://journals.library.columbia.edu/index.php/jcept/article/download/8537/4952
Medical Education10.1111/j.1365-2923.2001.01058.x200835111050-1055Influence of curriculum type on student performance in the United States Medical Licensing Examination Step 1 and Step 2 exams: problem-based learning vs. lecture-based curriculumCam Enarson, Liza Cariaga-Lohttps://api.wiley.com/onlinelibrary/tdm/v1/articles/10.1111%2Fj.1365-2923.2001.01058.x, http://onlinelibrary.wiley.com/wol1/doi/10.1111/j.1365-2923.2001.01058.x/fullpdf
Frontiers in Psychology10.3389/fpsyg.2022.915770202213A Study of Graduate Students’ Achievement Motivation, Active Learning, and Active Confidence Based on Relevant ResearchJen-Chia Chang, Yu-Tai Wu, Jhen-Ni Yehttps://www.frontiersin.org/articles/10.3389/fpsyg.2022.915770/full
10.21203/rs.3.rs-228617/v12021Using an online CBT-based intervention to improve academic performance in students with low mood: A pre-post study with historical controlSuheir Awadalla, Bethan Davies, Cristine Glazebrookhttps://www.researchsquare.com/article/rs-228617/v1, https://www.researchsquare.com/article/rs-228617/v1.html
Journal of Educational Evaluation for Health Professions10.3352/jeehp.2018.15.3020181530Integrated clinical experience with concurrent problem-based learning is associated with improved clinical reasoning among physical therapy students in the United StatesBrad Warren Willis, Anita Sethi Campbell, Stephen Paul Sayers, Kyle Gibsonhttp://jeehp.org/upload/jeehp-15-30.pdf, http://jeehp.org/DOIx.php?id=10.3352/jeehp.2018.15.30, http://jeehp.org/upload/jeehp-15-30.pdf
Neo-Simulation and Gaming Toward Active Learning10.1007/978-981-13-8039-6_202019211-219Agent-Based Gaming for Two-Sided Electricity MarketsSetsuya Kurahashihttp://link.springer.com/content/pdf/10.1007/978-981-13-8039-6_20